Large City: Nōdfu Skror Gri

Nōdfu Skror Gri

Nōdfu Skror Gri
Example Wood Elf architecture.
StateRosid
ProvenceQujusukoga Moot
RegionGûhyu̹ Hàke Forest
Founded1349
Community LeaderLord Êbeshe
Area180 km2 (72 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation8044 m (-16558 ft)
Average Yearly Precipitation248 cm/y (97 in/y)
Population42673
Population Density237 people per km2 (592 people per mi2)
Town AuraTruename Magic
Naming
Native nameNōdfu Skror Gri
Pronunciation/ˈnoːdfu/ /skror/
Direct Translation[appropriate] [soil]
Translation[Not Yet Translated]

Nōdfu Skror Gri (/ˈnoːdfu/ /skror/ [appropriate] [soil]) is a subtropical Large City located in the Qujusukoga Moot of the Rosid.

The name Nōdfu Skror Gri is derived from the Sylvin language, as Nōdfu Skror Gri was founded by Èqtêv, who was culturaly Wood Elf.

Climate

Nōdfu Skror Gri has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Nōdfu Skror Gri receives an average of 248 cm/y (97 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Nōdfu Skror Gri covers an area of nearly 180 km2 (72 mi2), and an average elevation of 8044 m (-16558 ft) above sea level.

Overview

Nōdfu Skror Gri was founded durring the early 14th century in spring of the year 1349, by Èqtêv. The establishment of Nōdfu Skror Gri was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Èqtêv struck deals with nearby nations and communities to establish Nōdfu Skror Gri as a prison colony.

Nōdfu Skror Gri was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Nōdfu Skror Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nōdfu Skror Gri is is constructed arround a series of narrow baked earthen mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Unfortuantly, these brittle defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Nōdfu Skror Gri has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Nōdfu Skror Gri’s streets. A look around Nōdfu Skror Gri has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Nōdfu Skror Gri long.

Civic Infrastructure

Nōdfu Skror Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nōdfu Skror Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nōdfu Skror Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nōdfu Skror Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nōdfu Skror Gri's parks.

Nōdfu Skror Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nōdfu Skror Gri.

Nōdfu Skror Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nōdfu Skror Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nōdfu Skror Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nōdfu Skror Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nōdfu Skror Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nōdfu Skror Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nōdfu Skror Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nōdfu Skror Gri's public wards, blessings, and other arcane systems.

Nōdfu Skror Gri has an Millitary Academy which trains military officers and specilists.

Nōdfu Skror Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nōdfu Skror Gri's grid is powered by mana accumulators.

Nōdfu Skror Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Nōdfu Skror Gri has a first rate hospital which caters to anyone in need of long term medical care.

Nōdfu Skror Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Nōdfu Skror Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nōdfu Skror Gri's natural decorations nor waterways.

Nōdfu Skror Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nōdfu Skror Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nōdfu Skror Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Nōdfu Skror Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Nōdfu Skror Gri's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Nōdfu Skror Gri rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Manticore near Nōdfu Skror Gri are known to be quite timid.

Nōdfu Skror Gri's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Transmutation energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 82
  • Farmers: 133
  • Farm Laborer: 237
  • Hunters: 170
  • Milk Maids: 106
  • Ranchers: 53
  • Ranch Hands: 110
  • Shepherds: 112
    • Farmland: 172398 m2
    • Cattle and Similar Creatures: 10668
    • Poultry: 128019
    • Swine: 8534
    • Sheep: 426
    • Goats: 85
    • Horses, Mounts, and Beasts of Burden: 4267

Craftsmen

  • Arms and Toolmakers: 85
  • Blacksmiths: 101
  • Bookbinders: 55
  • Buckle-makers: 60
  • Cabinetmakers: 96
  • Candlemakers: 147
  • Carpenters: 131
  • Clothmakers: 115
  • Coach and Harness Makers: 45
  • Coopers: 106
  • Copper, Brass, Tin, Zinc, and Lead Workers: 57
  • Copyists: 41
  • Cutlers: 36
  • Fabricworkers: 94
  • Farrier: 258
  • Furriers: 27
  • Glassworkers: 137
  • Gunsmiths: 89
  • Harness-Makers: 40
  • Hatters: 79
  • Hosiery Workers: 30
  • Jewelers: 47
  • Leatherwrights: 106
  • Locksmiths: 41
  • Matchstick makers: 64
  • Musical Instrument Makers: 64
  • Painters, Structures and Fixtures: 54
  • Paper Workers: 66
  • Plasterers: 56
  • Pursemakers: 79
  • Roofers: 45
  • Ropemakers: 43
  • Rugmakers: 40
  • Saddlers: 77
  • Scabbardmakers: 93
  • Scalemakers: 43
  • Scientific, Surgical, and Optical Instrument Makers: 27
  • Sculptors, Structures and Fixtures: 40
  • Shoemakers: 40
  • Soap and Tallow Workers: 135
  • Tailors: 243
  • Tanners: 51
  • Upholsterers: 60
  • Watchmakers: 60
  • Weavers: 125
  • Whitesmiths: 34

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 29
  • Beer-Sellers: 56
  • Booksellers: 69
  • Butchers: 112
  • Chandlers: 118
  • Chicken Butchers: 120
  • Entrepreneurs: 42
  • Fine Clothiers: 112
  • Fishmongers: 112
  • Florists: 25
  • Potion Sellers: 74
  • Resellers: 193
  • Spice Merchants: 56
  • Wine-sellers: 92
  • Wheelwright: 66
  • Woodsellers: 39

Service workers

  • Bakers: 213
  • Barbers: 243
  • Coachmen: 63
  • Cooks: 193
  • Doctors: 89
  • Gamekeepers: 66
  • Grooms: 37
  • Hairdressers: 147
  • Healers: 116
  • Housekeepers: 115
  • Housemaids: 237
  • House Stewards: 125
  • Inns: 41
  • Laundry maids: 77
  • Maidservants: 137
  • Nursery Maids: 76
  • Pastrycooks: 158
  • Restaurateur: 193
  • Tavern Keepers: 185

Specialized Laborer

  • Ashworkers: 62
  • Bleachers: 39
  • Chemical Workers: 24
  • Coal Heavers: 82
  • In-Town Couriers: 96
  • Long Haul Couriers: 104
  • Dockyard Workers: 87
  • Gas Workers: 20
  • Hay Merchants: 34
  • Leech Collectors: 113
  • Millers: 106
  • Miners: 96
  • Oilmen and Polishers: 64
  • Postmen: 90
  • Pure Finder: 56
  • Skinners: 118
  • Sugar Refiners: 24
  • Tosher: 67
  • Warehousemen: 158
  • Watercarriers: 91
  • Watermen, Bargemen, etc.: 129

Skilled Laborers

  • Accountants: 54
  • Alchemist: 64
  • Clerk: 82
  • Dentists: 41
  • Educators: 131
  • Engineers: 60
  • Gardeners: 42
  • Mages: 31
  • Plumbers: 45
  • Pharmacist: 51
  • Professors: 18
  • Scientists: 32
  • Wizards: 18

Civil Servants

  • Adventurers: 40
  • Bankers: 56
  • Civil Clerks: 101
  • Civic Iudex: 47
  • Consultants: 27
  • Exorcist: 94
  • Fixers: 50
  • Kami Clerk: 82
  • Landlords: 81
  • Lawyers: 51
  • Legend Keepers: 71
  • Militia Officers: 474
  • Monks, Monastic: 129
  • Monks, Civic: 142
  • Historian, Oral: 99
  • Historian, Textual: 50
  • Policemen, Sheriffs, etc.: 99
  • Priests: 185
  • Rangers: 57
  • Rat Catchers: 65
  • Scholars: 65
  • Spiritualist: 77
  • Slayers: 24
  • Storytellers: 161
  • Military Officers: 158

Cottage Industries

  • Brewers: 112
  • Comfort Services: 170
  • Enchanters: 48
  • Herbalists: 48
  • Jaminators: 129
  • Needleworkers: 158
  • Potters: 71
  • Preserve Makers: 129
  • Quilters: 62
  • Seamsters: 237
  • Spinners: 129
  • Tinker: 47
  • Weaver: 115

Artists

  • Actors: 46
  • Architects: 16
  • Bards: 66
  • Costumers: 26
  • Dancers: 52
  • Drafters: 27
  • Engravers: 34
  • Fine Furniture Carpenters: 21
  • Glaziers: 44
  • Inlayers: 41
  • Musicians: 137
  • Painters, Art: 21
  • Playwrights: 44
  • Sculptors, Art: 38
  • Wood Carvers: 152
  • Writers: 147

Produce Industries

  • Butter Churners: 137
  • Canners: 121
  • Cheesmakers: 137
  • Ice Merchants: 19
  • Millers: 92
  • Picklers: 72
  • Smokers: 51
  • Stockmakers: 47
  • Tobacconists: 63
  • Tallowmakers: 94

16353 of Nōdfu Skror Gri's population work within a Foundational Occupation.

22907 of Nōdfu Skror Gri's population do not work in a formal occupation, but do contribute to the local economy. 3413 (8%) are noncontributers.

Points of Interest

Nōdfu Skror Gri has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

Nōdfu Skror Gri's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Nōdfu Skror Gri suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of Nōdfu Skror Gri's local festivals commemorates this miracle.

History